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Preset: Point on a Circle
August 3, 2015
In a throwback to Points Along A Line from several years back, here’s a quick expression for ya– “Point on a Circle.” Straightforward, yeah? Yeah.
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Preset: Chunky Text Scrolling
April 16, 2013
The Idea You’re sitting at home, watching some awful* action movie in which our handsome Hollywood hero sits down at a computer, faced with a terminal-esque window and has to ENTER PASSWORD in order to be rewarded with the exalted, famed and fabled “ACCESS GRANTED.” Brilliant, right? Oscar material, right here. Well, something I notice so very often in these screens is that the animator just keyframes the y-position and calls it a day, whereas in any console I’ve seen,…
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Preset: Snapping to Hex Grid
May 11, 2012
The Idea So last year about this time I was doing some motion & comp work for a pair of cinematics for a big ol’ video game. One of my shots involved having these indicators moving across a screen with a hexagonal tile grid, and the art director wanted the indicators to snap from one tile to the next, giving it a much choppier, digital feel. It took a while (longer than I’d care to admit, but alas) to get…
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Preset: Points Along a Line
April 23, 2012
Things have been busy! I’m working on several cool projects at the moment, one of which led me to share some cool math with you guys. I’ve got two expressions that produce similar (yet different!) results– both define the position for a point along a line, though one is controlled by % completion from one point to the next (0-1), the other by the distance (in pixels) from the start point.
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