Expression heaven & speedy renders. And... basketball?
Starting with Scholar’s eye-melting AE projects, I was tasked with defining and writing expressions on many properties on many layers in dozens of comps, so that Cloneless’ toolkit could inject data from the client and update elements in AE.
Due to the nature of the project, render speed was of the utmost importance. In addition to technical rigging, I was responsible for finding ways to cut the project down as much as possible in order to cut down precious seconds on game day.
CLIENT : Cloneless Media
DATE : March 26, 2018
TAGS : Gigs